AI Insights · Timothy · October 2024
Top 5 iOS Arcade Racing Apps in Norway in Q3 2024
Explore the performance trends of the leading arcade racing apps on iOS in Norway during Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the arcade racing category on the iOS platform in Norway showcased interesting performance trends across the top five applications. Data sourced from Sensor Tower provides a closer look at these apps' downloads, revenue, and active user metrics.
Pocket Champs PVP Racing Games by MADBOX saw a varied performance. Weekly revenue started at around $2K, with a notable peak at $2.2K in the final week of September. Downloads began at 379 and peaked at 887 in mid-July, though they tapered off to 335 by the end of the quarter. Active users initially increased from 1.9K to a peak of 2.8K in July, before declining to approximately 1.7K by September's end.
Asphalt Legends Unite from Gameloft experienced fluctuations in revenue, starting at $555 and reaching a high of $941 in late July, before settling at $286 by the end of September. Downloads exhibited similar variability, with a high of 559 in July but falling to 157 by quarter's end. Active users remained relatively stable, fluctuating around 1.7K and 2.2K.
CarX Drift Racing 2 by CarX Technologies maintained consistent revenue, peaking at $562 in early July and ending at $363. Downloads and active users showed modest activity, with downloads peaking at 197 mid-July and active users reaching 381 by September's conclusion.
Thomas & Friends: Go Go Thomas, developed by Budge Studios, displayed a stable revenue trend, with peaks reaching $455 by late September. Downloads remained low, with a slight rise to 29 in the final week. Active users showed minor fluctuations, starting at 43 and ending at 51.
Lastly, CarX Street, another offering from CarX Technologies, saw revenue peak at $350 in early September. Downloads saw a notable increase in late July at 342, with a resurgence reaching 231 in September. Active users grew steadily, starting at 1K and reaching 1.5K by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.